Chess Engine / Game Implementation
Authentic university work style is preserved while adding reproducible execution guidance and practical verification standards.
What You Learn
- Board representation and move validation
- Turn-based state transition logic
- Rule-engine debugging and correctness checks
Reproducible Setup Path
- Build using provided compiler settings
- Run legal and illegal move scenarios
- Validate check/checkmate/stalemate behavior
Expected Deliverable
Playable chess implementation with valid rule engine
Verification Checklist
- Core workflow runs end-to-end
- Invalid/edge cases are handled safely
- Setup steps work on a clean environment
Common Failure Points
- Missing prerequisites/toolchain mismatch
- Unverified edge-case behavior
- No clear setup instructions in README
Publication Upgrade
- Add architecture summary in README
- Provide one verified sample output
- List limitations and next iteration ideas