Project Detail

Chess Engine / Game Implementation

Authentic university work style is preserved while adding reproducible execution guidance and practical verification standards.

Tech Focus: C++/OOP, Game state managementProject Type: University CourseworkValidation: Reproducible setup + checklist

What You Learn

  • Board representation and move validation
  • Turn-based state transition logic
  • Rule-engine debugging and correctness checks

Reproducible Setup Path

  • Build using provided compiler settings
  • Run legal and illegal move scenarios
  • Validate check/checkmate/stalemate behavior

Expected Deliverable

Playable chess implementation with valid rule engine

Verification Checklist

  • Core workflow runs end-to-end
  • Invalid/edge cases are handled safely
  • Setup steps work on a clean environment

Common Failure Points

  • Missing prerequisites/toolchain mismatch
  • Unverified edge-case behavior
  • No clear setup instructions in README

Publication Upgrade

  • Add architecture summary in README
  • Provide one verified sample output
  • List limitations and next iteration ideas